Just to simplify things, AA's and FC's are 
done the exact same way.  The only difference is in the acronyms.  If 
it moves to a match phase, then it is a SM not DM.  No contract is 
necessary for FC.  AA and FC room requirements (where you can do them, see 
'Contested Territories' fall under the same category as DM and SM.  Mass 
FCs are allowed!  
 
Assassinations require a contract, approved by 
the forum.  Contracts will be discussed separately, this charter will focus 
on the mechanics of the attempt itself.  The following things will be 
grounds for invalidation and possibly further penalty.  Falsifying any 
relevant information, such as dice, enhancers, etc.  Log alteration, 
ejecting possible bodyguards.  Basically retarded OOC shit that messes up 
the attempt.
 
    Solo 
Attempt
 
In order to begin the attempt, you must obtain 
one line of IC, which legally is anything that is not in OOC brackets.  
Assassinations can be done in any chat room, it doesn't matter if it is another 
forum.  Once the line of IC has been obtained, you can do your initial 
scroll which must include.  ::IC entrance:: ( Nemesis AA on [Target 
SN] by [Your SN].  Your dice.  Contract number.  AA reg 
number.  Any enhancers you have.  Time / date.  Target has 5 
minutes to respond with dice, enhancers, BG or face auto death )
 
Begin the count down until the target has 
stated.  After this, instruct the target to roll 2d20 perception.  2 
HP is necessary to see the target by default, which can be altered by 
enhancers.  Keep in mind, even if the target has +2 perception and the 
assassin is not using stealth, you still have to get at least 1 HP to see the 
assassin.
 
If the target fails perception, the AA 
continues.  Attack the target IC, then roll 2D of your dice.  If HTK 
is met, AA is successful and you can post your final and close the log.  If 
it is not, then the target has the choice to fight or flee.
 
If the target passes perception, they are 
given the option to fight or flee.  If they choose to flee, they must exit 
the room IC.
 
If the target chooses to fight, they must 
attack the assassin IC and roll 2D of their dice to attempt and meet the 
assassin's HTK.  If HTK is met, the assassin is killed and must post the 
final and close the log.  If it is not, then it moves to AA 
DM.
 
AA DM is simple.  Damage that was taken 
during the AA phase is carried over, and both participants fight to the 
death.  There is no honor strike.  Hit points are dice sides x 
2.  This is regardless of mortality.  Regular dice are used at this 
point.
 
Mass Attempts
 
These are AA's involving more then two 
participants, whether it be bodyguards or a second assassin.  A bodyguard 
can only be claimed if they are listed in the AOL lifestream (websites don't 
count) of both the target and BG at the time of the attempt, and if they are 
present in the room when the AA begins.  It is not necessary for BG's to 
have IC entered the room.
 
The initial scroll is given.  If there is 
a second assassin, he must do his scroll after the first, and before the first 
assassin begins the count down for auto death.  The first assassin is 
responsible for all proctoring duties.  
 
Guild / clan, forum HC members may claim two 
BG's.  Anyone else may only claim one.  After the BG is claimed, if it 
is valid it moves to perception phase.  Target rolls first.  If 
perception fails, the BG attempts.  If this fails, if there is a second BG 
they attempt.  If there are two assassins, a perception roll is required 
for each of them.  2 from target, 2 from bg 1, etc.
 
If any of the defending party spots an 
assassin, it immediately moves to the fight or flee phase.  The target of 
the AA makes a choice.  If they choose to flee, IC exit the room.  If 
they choose to fight, attack the assassin that was spotted and roll 2D of your 
dice to attempt and reach HTK.  
 
If HTK is met and there was only one assassin, 
the attempt should be closed and the log sent in.  If there are two 
assassins, the one that has been killed is eliminated and it moves immediately 
to Mass AA DM, even if the second assassin was not spotted.
 
If none of the assassins were seen, they move 
in and attack the target in order, each rolling 2D to try and meet HTK aes a 
team.  If HTK is met, the target is dead and the attempt is over, because 
the assassination was performed with neither of the assassins being 
spotted.  If HTK is failed, it moves to the fight or flee 
phase.
 
When HTK is failed, the target may choose to 
IC exit the room or counterstrike the assassins.  If they choose to fight, 
they must perform two consecutive attacks, one for each assassin, using 2D to 
attempt to meet HTK.  Unless both assassins are killed, it moves 
to Mass AA DM.
 
Mass AA DM is basically a team death match 
where all involved participants fight to the death until only one team is 
standing.  Again, this is a simple matter.  Attack order 
is: assassin one, assassin two, target, bodyguard 1, bodyguard 2.  
 Hit points for each person are their 
dice sides x 2.  This is regardless of mortality.  Enhancers that were 
claimed in the initial phase may be used.
 
When closing the log, state the following 
information.  Time / date, result of the attempt and any deaths.  Do 
not state how long the dead people have to obtain a resurrections, because this 
is only applicable if the attempt is deemed valid.  If it is valid, that 
information will be on the validation slip; and the time period begins after the 
validation, not after the actual attempt.  This is so people don't waste 
time doing resurrections on invalid AA's.